Tangible User Interfaces
I've stumbled upon a whole new realm of possibilities for an exciting
research area: tangible user interfaces!
A tangible user interface is, according to our friends at Wikipedia,
nothing more than "a user interface in which a person interacts with
digital information through the physical environment." Such a simple
little concept at first glance, but one that I think will eventually
become a standard paradigm for human-computer interactions. There are
so many applications that simply make more sense when a user interacts
with something real, something they understand without a second
thought.
For example, many of us have heard of Microsoft Surface by now (if
not, check out this video for a really good overview of what it can
do). The fact that it can be controlled with such tangible mediums as
your own bare hands, everyday store bought items, and other custom
tagged objects really opens a whole new world of possibility for
interactivity. It's a shame that in the foreseeable future systems
like this are likely to remain accessible only in commercial settings
(using the cost of $15k as a good starting reason). Even when they are
available to home users, a lot of reworking of the software we all
know and love to fit this paradigm would be necessary. But the
eventual ease of use should be worth it!
Now here's another cool example of a tangible user interface that you
probably haven't heard of: Illuminating Clay. The creators of this
system wanted to figure out a way to bridge the physical-digital
divide that landscape architects face when they model with real clay
but compute information about their models on a computer. Their
solution? Let the architects continue to use clay, but have the
changes made in the physical world be digitized in real time, with the
results of various computations projected back onto the clay. This
image from the Illuminating Clay website gives you the idea of how
this looks:
This is probably the most novel user interface design solution I have
ever seen. It should really help demonstrate why I am so excited about
the future of tangible user interfaces! Imagine how many applications
there must be for this paradigm. (Post some comments with your ideas!)
Now, some of you may be wondering why I would be so interested in user
interfaces when my profile claims that I care about computer vision
and geometry and such. The truth is that I have had a pretty keen
interest in the effective design of user interfaces, but little time
to study it further. Pair this interest with the fact that both the
examples above, and many others beyond it, require extensive computer
vision and geometric computation techniques to bridge that gap between
the real world and the computer, and you've got a pretty attractive
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